Tag Archives: identity

Object Type Properties (Sprite and Text)

Each object have their own properties. When you click on the object, properties window will appear on your left side screen.
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*Sprite properties window (left), text properties window (right).

The different between them is only on their “Properties”. Maybe it will make you confused “So which one is the properties?” The answer is simple, there is an “Object Type Properties”, and we have a “Properties” inside it. I will explain some things you need to know about Object Type Properties.

1. General Information
Name : Is the name of your object.
Plugin : Type of your object.
UID : Unique IDentity, every object have their own UID that can not be changed by user. This number will always be different compared with the same sprite if you have 1 or more copy in the project.
Global : This setting will let you make all object by the same sprite name have the same properties. So, turn it “NO”.

2. Common
Layer : Change object location by layer (upper / lower / middle / somewhere else).
Angle : Angle of your object in degree (xxx°).
Opacity : Transparency of your object.
Position : Position of the object at current layer in pixel. For the best result, use this properties to place your object smoothly.
Size : Size of your object.

3. Properties (Sprite)
Animations : Editing your animation can be access by here or just  right clicking on the object and choose “Edit Animations”.
Size : It will make the image size scale by 1:1 to the layer size
Initial Visibility : You can change the visibility of your object at the beginning and later on “Event Sheet”. But, usually turn it to “Visible”.
Initial Animation : Which “type” of your animation appear for the first time in the layout. (Default is “Default”, you can change it but, not really important for now).
Initial Frame : Which “move” of your animation appear for the first time in the layout. It is not really important if the animation run fast, people will not recognize it.
Collisions : Each object have their own collision point, just turn it to “Enable” for now, you will know the usage later.

4. Properties (Text)
Text : Type your text here.
Initial Visibility : (same as sprite type properties)
Font, color and alignment : (I think it’s already familiar with you).
Hotspot, Wrapping and Line Height : (better not to change this one, keep it default).

5. Instance Variables and Behaviors will explained separately. There is no difference of usage and meaning between sprite and text on these properties. Click on link above for details.