There are so many types of object that contributes in your application. In this tutorial we will try to input “text” and “sprite” objects into our project.
1. Have you ever seen an application without a text? I don’t think so XD . In this first section we are going to input a “text” into our project. Right click on a blank area (no object selected), and see these options below and choose “Insert new object”.

2. A new window will pop up. Like I said before, there are a lot of object type there. One of them is “Text” object type, but I prefer to choose “Sprite” instead of “Text”, why? Because I am going to use unsupported font style. It will impact the result when rendering. If you use unsupported font, a font that you have selected will go back into it’s basic font “Times New Roman”.

You can named your object on “Name when inserted” properties (from picture above). Press “Insert” and click on an empty space where you want to drop the sprite.
3. Another window will pop up after you click “Insert” button.

Import your “text” object by click on an object by red mark from picture above (Load an image from a file). Actually, you can make object directly on this window, but I not recommended you to do that. For the best result, I use “Adobe Photoshop CS 6” to create what we called as sprite. Close “Edit image” window and the text sprite will appear on your layout.

4. Repeat step 1 up to 3 in order to insert new object into your layout. To Import another graphical object (It can be another text, sprite, background, button, etc.) No matter what type of object you want to input, as long as you choose “sprite” it will treat it as a sprite.